I entered the world of game development with a strong passion and ambition to become a skilled game developer. My journey began at Galactic Omnivore, where I collaborated on three projects. I consistently improve my technical skills in Unity Engine, C#, and version control, focusing on writing clean, efficient, and maintainable code. I specialize in gameplay programming, building and optimizing 2D and 3D environments, and designing responsive game systems, with strong debugging and problem-solving abilities.
My projects:
Battle Toynks - I developed key gameplay systems such as UI functionality, bullet pooling, and the upgrade system, as well as designing and implementing three new levels. I also worked closely with the UI designer to ensure a consistent and engaging experience. This project is still in progress, and the link below is a test demo of the game. Explore my code on GitHub and play the game here.
Rogue Tanks - 2D roguelike game and my graduation project at Semos Education’s Game Development Academy. It was my first major experience working within an existing project, where I learned how to read, understand, and adapt to existing code. My main contribution was a bullet–tile interaction system, where bullets and tiles dynamically react and transform based on their types. Explore my code on GitHub.
People's Drive - Play the game here. Explore my code on GitHub.